![]() ![]() There was never a lack of anything to do, even in a couple of spells where I just wandered around the worlds, exploring the different planets that Gearbox has put together. ![]() Throughout the 30 odd hours I spent on the campaign, I explored several different planets, each of which offered some new vistas, enemies, and side quests. I found more enjoyment out of mini-boss fights I’d encountered previously throughout the game and it did leave me with a bit of a sour taste at the end of the campaign. Both boss fights felt more like bullet sponges and thus the challenge that should have been involved felt cheapened. I enjoyed most of the interactions that the Vault Hunters have with the Twins, though I will admit I wasn’t a huge fan of either of their boss fights towards the end of the game. But, they still work well as the main antagonist of the game, and overall help show just how much the universe has changed since the original quartet of Vault Hunters appeared almost ten years ago. The Calypso Twins aren’t nearly as good of villains as Handsome Jack was, and their quips sometimes fall a little short. While the overall plot might sound a bit simple, there's absolutely nothing simple about the hoops and obstacles that players will need to jump through and over as they hunt down the vaults and try to stop the Calypso Twins from destroying the universe. Together they must put a stop to the Calypso Twins, a couple of no-good live streamers looking to open up the Great Vault and become gods. Along the way they find themselves joining forces with the Crimson Raiders, led by everyone's favorite Siren, Lillith. Like previous Borderlands' stories, Borderlands 3 follows a group of Vault Hunters as they try to hunt down new Vaults and open them up. Of course, some might look at this and count off for how cheesy some of the dialogue is, but for me, that’s a key part of the charm that has kept me coming back to this series over the years. This has always stood out as a part of the way that the Borderlands franchise is presented, and I guess it just feels nostalgic that Borderlands 3 offers that same visual feeling and roughness. Sometimes the voice lines aren’t great, and the overall quality of animations can leave a bit to be desired at times. ![]() But it’s this roughness that makes Borderlands 3 feel like a true successor to the original game, a part of the art style that Gearbox has created if you will. Sure, there are some dull parts of Borderlands 3 when you look at things like facial expressions, animations, and even listen to some of the voice lines. It’s a tale as old as time, a developer trying to make their game formula better, and constant innovation is a big part of progressing towards the future. With Borderlands 3, though, Gearbox has managed to bring the best of the Borderlands formula to a new generation, while also adding in some new things that help make things feel fresh for old players. Both of these attempts succeeded for the most part, though they did fall short at some points. Over the years we’ve seen Borderlands 2 and Borderlands: The Pre-Sequel, both of which attempted to capture the same formula from the original game while also making it better. It’s been almost ten years since the original release of the very first Borderlands. The result? An absolute masterpiece of violence, terrible jokes, and more guns than you’ll ever know what to do with. Something that captured the spirit of the Borderlands universe completely, but also gave players new experiences within the formula that they’d originally created. But with Borderlands 3, Gearbox wanted to make something bigger and better than they’d ever created. Since the release of the first Borderlands in 2009, we’ve seen two additional stories in the Borderlands world. That’s the risk that writers, developers, and storytellers take when they set out to continue their stories with new characters, new mechanics, and new places. Sequels always have the chance to mess up. ![]()
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